Scratch does not have a

*circle*block. For example, there is not a block that lets you define where to place the center of a circle, and with what radius, that will draw a circle or perhaps the length of arc of a circle you would like Scratch to draw. But, with a bit of circle geometry and a dash of simple coding, itâ€™s easy to build such a block. But it takes a series of short, easy to make jumps, not a long leap to get to such a block. So, letâ€™s make the first jump, into the problem and, through a series of posts, we will soon enough complete the long jump.*circle*block but it does have a [move ____steps] block and a [turn (rt) ____degrees] block. These two blocks make it is easy to draw a regular polygon with Scratch. This code creates an 18-sided polygon that starts and stops at (0, 0).

The number of sides of a regular polygon does not
have to be too large for it to look very much like a circle. A regular polygon
with 36 sides can hardly be seen as anything but a circle as can be seen in the
following graphic where Scratch has drawn a regular polygon with 36 sides.

To draw a circle we can first draw a
regular polygon with a sufficient number of sides to make the polygon approach a
circle to the point that there is essentially no difference between the two. Then, if the program can set the radius, we can draw a circle of any size at a given point! Therefore, my next post will go through, step-by-step, how to program a
generalized regular polygon script in Scratch.This is the first hop so remember it will take three or four hops to complete the leap.

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